NPCs
- Mikel and Yakov, rural drivers for hire.
- Vasili, coachman (dead).
- Tim, Port Jackal driver.
Notes
- Hiring drivers, they take the long journey back to the troll caves and recover the supplies there, adding them into their kingdom's treasury. Vasili dies to a troll during the return trip, and his family is compensated for his death.
- During their absence, the town is assaulted by a great armored beast, wreaking havoc.
- The trail of the beast is simple to follow and leads to a tor overlooking the Little Sellen River, and a cave in the tor.
- In the cave a bewildering variety of fungi and mold grows, and as they move through the cave a shrieking noise fills the air...
- The session ends on the 3rd of Neth.
Notes- After killing a two-headed troll, a fight breaks out with a rock troll on the cliff leading to the troll complex.
- Horses are found slaughtered, only Ed's and a pack horse escape.
- Trying to get some rest in the entry room of the troll complex they are attacked by an armored troll wielding a giant morningstar. Ed sees the old swamp witch deeper in the complex through a clairvoyance spell.
- After fleeing from the armored troll, and finally able to rest a bit, they return and slay the remaining trolls and the armored troll. No sign of the swamp witch is found.
- Using the wagon they return to Port Jackal with Drak's body and the two gnomes.
- Jubilost becomes Marshal.
- The session ends on the evening of the 30th of Rova.
NPCs
- Yevhen (local alchemist with shop in exotic craftsman block, collected troll blood for)
- Beagan (gnome follower of Jubilost)
Notes- Gave the lizard king's trident and armor to Oleg to sell.
- Heading south and west from Port Jackal, signs of trolls feeding are found littered through the area.
- Following the tracks from a kill site they find an old complex built into a cliffside deep in the hilly Narlmarches.
- They dispose of the troll guards, and several other trolls and their trollhounds.
- A single troll escapes through a trapdoor, leaving a rock on top of it that prevents pursuit.
- Jubilost and Beagan are found and rescued from metal cages guarded by trollhounds. In a storage room, they find a spot for the gnomes to hide, and arm them with very small daggers.
NPCs- Destroyed the isle of the lizards, killing all the fighting lizardfolk, burning the palisade down, and smashing the mud huts.
- Rescued the three children, only found human bones besides.
- Returned to Red March, and spent a week running the kingdom. Turned the three children over to Svetlana to find a home for.
- Left 200 drakes in Kesten's charge as a emergency fund if needed for some quick mercenary work.
- Session ended on the 16th of Rova.
NPCs- Discovered a pulsing red crystal in the ancient elven ruins.
- A troll came sniffing around the ruins.
- A large deadfall from the previous winter's snowstorm served as lair to a couple of hodag's, one of which who could fly! Drak was hodag food.
- Returning to Port Jackal, intercepted by patrol on the lookout for lizardfolk incursions. Lizardfolk stole a family away. Rumor is heard that the patrol's have seen a serious increase in troll sightings.
- Drak's dead body is taken to Restov where Eel agrees that the Red March's ruling council will owe a debt to Jamandi Aldori for returning Drac to life through the Church of Erastil.
- Session ends on the 6th of Rova.
NPCs
- Corax, lumberjack
- Melianse, nixie
- Tiressia, dryad
Notes
- Deal with a situation between a local lumberjack, Corax, and a nixie, Melianse, protecting her home. Corax is sent north to Tatzlford where more coachwood trees grow. Five magical tree tokens are used to restore the trees the lumberjacks fell.
- Made deal with a dryad, Tiressia, that her woods would be left alone in exchange for the five magical tree tokens used to restore the Mel's trees.
- Discover an ancient elven keep deep in the Narlmarches. End up in a fight with an amazingly fast fey, and another grim monstrous fey and its pet assassin vine. After a night's rest the central tower is explored and the dancing lady is slain.
- The session ends on the morning of the 3rd of Arodus.
Notes
- The tanned worg hides are hung up in the Red Keep along with Stuch's great sword.
- Worg fur coats of office are commissioned to be delivered on the 29th.
- West of Candlemere Lake an isle of lizardfolk is discovered. Through some spell trickery they realize the lizardfolk have Tig and intimidate the lizards to hand him over.
- Tig is returned to his family, but seems to be in a permanent state of shock
- The session ends on the 26th of Erastus.