Tuesday, November 29, 2011

Session 13 - The Baron Who Cried Worg

NPCs
  • Fyodor, prospector
  • Baron Hannis Drelev
  • Baroness Pavetta Drelev
  • Ameon Trask, right-hand thug
  • Imeckus Stroon, older brother to baroness
  • Lord-Knight Terrion Numesti

Notes
  • Rescued Fyodor from a pack of thycaline.
  • Noticed they were being followed / watched by some creature.
  • Slew a pair of worgs and the wolf pack they were leading, believe it to be Howl Of The North Wind.
  • Returned to the old woman's hut on the west shore of the Tuskwater. Attacked by a very large pack of worgs overnight.
  • Returned to Port Jackal.
  • Found Baron Drelev and his host awaiting them. The Baron presented several casks of Taldan Fire-Brandy as a gift. Went hunting with Drak and took several elks down. Left the next morning.
  • It is the morning of the 10th of Sarenith.

Sunday, November 13, 2011

Session 12 - The Lonely Warrior

Notes
  • Find a natural bowl of mud in the Kamelands where fungi thrive. Slay a giant man-eating plant monster who tries to swallow and eat Drak. Forage rattlecap mushrooms growing at the edges of the mud bowl, a valuable ingredient to alchemists.
  • Discover old ruins encased in a kame not far from the mud bowl. Kill a magical wolf-like creature who plays with Drak's mind. Ed believes it to be a creature not of this world, called a 'barghest', after finding several bodies in the ruins.
  • Find a natural ford crossing the Gudrin.
  • Uncover an old burial mound under a hill in the Kamelands.
  • Drive some bats out of the mound.
  • Fall victim to black rays that exhaust Stuch and Ed.
  • Fight a large group of mindless undead skeletons, and slay a single entombed undead warrior wielding a broken longsword.

Session 11 - That Grumpy Turtle

Notes
  • Visit the high priest of Erastil in Restov using a favor from Vas. Decide to lay Poncho's body to rest.
  • Meet Stuch in Restov.
  • Build a monument to Poncho in Port Jackal.
  • Kill Crackjaw, taking his shell as a trophy.

Saturday, October 15, 2011

Session 10 - Bandits End

Session 10 - Port Jackal

Session 10 - Kingdom Sheet

Leaders
Ruler: Baron Drak
Councilor: Eel
General: Akiro
Grand Diplomat: Poncho
High Priest: Kavken
Magister: Vas
Marshal: Tamryn
Royal Assassin: Wulfgrim (Shoanti barbarian recommended by Oleg)
Spymaster: Ed
Treasurer: Oleg
Warden: Kesten

Alignment NG

Edicts
Promotion: Token
Tax: None
Festivals: 1

Economy + 24
Loyalty + 15
Stability + 24
Unrest 1

Treasury 8 BP (1275 drakes in the bank)

Size 11

Consumption 0

Farms 7
Roads 9

Monthly Record
  • Erastus 4710 -Archerfeast is celebrated with a large festival that brings a boost in the economy with it. A mill is built in Port Jackal. Farms and roads are built. Garuum's pet giant toad-thing eats a child, it is executed, and Garuum "chooses" exile.
  • Arodus 4710 - The gold mine discovered in the Kamelands is claimed. A tannery is built in Port Jackal. Roads are built.
  • Rova 4710 - A tradesman block is built in Port Jackal. Farms and roads are built.
  • Lamashan 4710 - A brothel is built in Port Jackal. Farms and roads are built.
  • Neth 4710 - Craftsman workshops for exotic goods are built in Port Jackal. Farms and roads are built. A powerful snowstorm sweeps through the Greenbelt, several buildings are lost to the snowstorm, but nothing that causes serious setbacks to the kingdom.
  • Kuthona 4710 - Farms and roads are built. Vas convinces Restov to send large shipments of food to the citizens of Red March, helping many families live through the harsh winter.
  • Abadius 4711 - The silver mine in the Kamelands is claimed, and a deal is made with the kobolds to work the mine. Roads are built.
  • Calistril 4711 - The city of Bandit's End is founded at Oleg's.
  • Gozran 4711 - Oleg's has its stables expanded at Bandit's End. A castle is built in Port Jackal. It becomes public knowledge that Akiro is accused of a double murder in Taldor.

Session 10 - Poncho's Halloween Special

NPCs
  • Jubilost Narthropple
Notes
  • After a year of playing as rulers, the half-orcs march out to explore the southern Greenbelt.
  • Help the gnome explorer Jubilost and his crew save a wagon and ponies from being swept down the river. Jubilost trades maps, and reveals a small section of the southern Narlmarches he has already explored.
  • On the west side of Tuskwater Lake, sits a small hut surrounded by a fence and guarded by a scarecrow. The scarecrow is killed, and the old green skinned female inhabitant of the hut flees. Poncho has a very emotional night and its just too much for him in the end.