- Corax, lumberjack
 - Melianse, nixie
 - Tiressia, dryad
 
Notes
- Deal with a situation between a local lumberjack, Corax, and a nixie, Melianse, protecting her home. Corax is sent north to Tatzlford where more coachwood trees grow. Five magical tree tokens are used to restore the trees the lumberjacks fell.
 - Made deal with a dryad, Tiressia, that her woods would be left alone in exchange for the five magical tree tokens used to restore the Mel's trees.
 - Discover an ancient elven keep deep in the Narlmarches. End up in a fight with an amazingly fast fey, and another grim monstrous fey and its pet assassin vine. After a night's rest the central tower is explored and the dancing lady is slain.
 - The session ends on the morning of the 3rd of Arodus.