- A falling portcullis closes off the only exit from a room rapidly filling with water. A giant river eel and several zombie cyclops converge on the room. Magic is used to get to the other side of the far portcullis.
- A heavily decorated room with three altars and elaborate bronze double doors. Faint carvings are found on the altars' surface.
- A large crypt, where a pair of soul eaters is fought.
- A smaller room with plaster fresco walls providing glimpses into ancient cyclops culture and history.
- A small sacristy-type room. Behind a statue is a secret door that radiates a magical aura and, despite many attempts, can not be opened.
- On the other side of the door is a small room bearing the carving of a giant eye. Again, through magical means, the unopened door is bypassed.
- Using a lot of magic, and a lot of strength, the carving of the eye is chipped.
- The scryer pays a visit, and battle ensues. In the midst of combat, the scryer dimension door's away.
Thursday, March 7, 2013
Session 38 - Trapped
Notes
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