Thursday, March 7, 2013

Session 38 - Trapped

Notes
  • A falling portcullis closes off the only exit from a room rapidly filling with water.  A giant river eel and several zombie cyclops converge on the room.  Magic is used to get to the other side of the far portcullis.
  • A heavily decorated room with three altars and elaborate bronze double doors.  Faint carvings are found on the altars' surface.
  • A large crypt, where a pair of soul eaters is fought.
  • A smaller room with plaster fresco walls providing glimpses into ancient cyclops culture and history.
  • A small sacristy-type room.  Behind a statue is a secret door that radiates a magical aura and, despite many attempts, can not be opened.
  • On the other side of the door is a small room bearing the carving of a giant eye.  Again, through magical means, the unopened door is bypassed.
  • Using a lot of magic, and a lot of strength, the carving of the eye is chipped.
  • The scryer pays a visit, and battle ensues.  In the midst of combat, the scryer dimension door's away.

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